
- #KART RACING PRO VR STEAM ID UPDATE#
- #KART RACING PRO VR STEAM ID DRIVER#
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- #KART RACING PRO VR STEAM ID FULL#
- #KART RACING PRO VR STEAM ID PS4#
Thrustmaster TS-PC Racer (~$500 + pedals) Thrustmaster TS-PC Racer The CSL Elite pedals have a load cell brake option, which is highly recommended. Fanatec also offers a wide range of optional compatible hardware, but these products are generally more expensive than Thrustmaster’s ecosystem.

Fanatec CSL Elite range (~$500 and up) Fanatec CSL Elite wheelįanatec’s new CSL Elite wheel base is another jump in quality, delivering much stronger and smoother feedback than the T300/TX. 27-28cm rims tend to align better with ‘formula’ cars, and may seem rather small for road cars. For example, you could use the 30cm Alcantara rim (~$180) for road cars and the Ferrari F1 wheel add-on (~$150) for race cars, depending on how best your hands align to the virtual avatar. If ‘hand presence’ is important to you in VR, the T300/TX has the clear advantage over the T150 and G29/G920 thanks to its easily-swappable rims. The Thrustmaster T300 Alcantara Edition & TX Leather Edition bundles combine the T300/ TX base with some of Thrustmaster’s premium rims and the T3PA pedals.


Thrustmaster T300 Alcantara Edition / TX Leather Edition (~$470) Thrustmaster TX Leather Edition
#KART RACING PRO VR STEAM ID FULL#
The Thrustmaster T300RS/ TX (~$300) uses a more realistic force feedback solution, but you’ll need at least the T3PA (~$150) pedals and one of the optional rims in order to bring the full package above Logitech’s quality, which is why we recommend checking out the Alcantara Edition / TX Leather Edition (below). Thrustmaster T300RS/TX (~$300) Thrustmaster T300RS The Logitech G29/ G920 steps up the build quality significantly the force feedback information is clearer, and the pedals are excellent. But some might be disappointed by the materials and steering mechanism.
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The Thrustmaster T150/ TMX is a reasonable entry point for beginners, with a straightforward option to upgrade the pedals and add a shifter at a later date. Thrustmaster T150/TMX (~$170) Thrustmaster T150 You’ll see us refer and link to both variants with a slash (like T150/TMX) so that you can find the best deal.
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So unless you specifically want the PS4 variant over the Xbox One (or vice versa), consider buying whichever is cheaper (if you find a price difference). If you want more detail, read further for a deeper dive of each recommendation.Ī quick note: most of these wheels are sold under two names (like T150 and TMX), that’s because there’s usually a version made for the PS4 and a version made for the Xbox One, however both models connect via USB and are compatible with Windows. Following the list we’ll tell you what you need to know about mounting your new VR steering wheel. Want the quick and dirty? Here’s a glanceable list of great choices to match your budget. The 5 Best VR Racing Sims for Oculus Rift and HTC Vive
#KART RACING PRO VR STEAM ID DRIVER#
At the other end of the scale, professional-grade devices worth many thousands of dollars deliver astonishingly realistic performance, used by hardcore enthusiasts and motorsports teams for driver training.įor those drawn to the world of sim racing thanks to the immersive power of VR, we’ve put together the following recommendations which are sensible starting points for the newcomer. While there are basic sets priced similarly to gamepads, these typically have vibration motors instead of true force feedback (where the steering wheel actually pushes back against your grip), and lack the durability and quality necessary for a good experience. a desk) and a pedal unit that rests on the floor. Latest prices update.Īt the bare minimum for serious VR sim racing, you’ll need a steering wheel with an appropriate clamping surface (e.g. The new hardware fills the gap between the Thrustmaster TX/T300RS and the Fanatec CSW V2.5.
#KART RACING PRO VR STEAM ID UPDATE#
Update (5/24/17): Article now covers the TS-PC Racer from Thrustmaster, and the CSL Elite range from Fanatec. Now that ‘cockpit view’ makes so much sense for VR racing, many newcomers feel the pull to ditch their gamepads and invest in more realistic input devices for driving.

Haptic feedback is one of the toughest challenges for general-purpose VR input, but for the driving simulation genre, dedicated controllers have been addressing the problem for over two decades.
